Today’s game is some more Twilight Princess. I’ve been sinking time into the Water Temple. What really draws it out for me though is that I keep forgetting about the bomb arrows. Or I have to go back and get new ones.
This has made me though a bit nostalgic. For all my complaints it does make me feel nostalgic for the old style of dungeons. Something about BoTW and ToTK’s feels short. Bigger dungeons like these feel grander to me, like these are multi day endeavors. I’m sure it’s probably just a me thing, but still I can’t help but feel that wave of nostalgia.

The frog boss fight in the dungeon (forgive the lack of a better picture) really gave me some trouble though. I guess I went in low on health as it knocked me down to 1 hit point before I got knocked out by its spawn. It doesn’t seem like too hard of a fight besides that though. I have a few ideas on how to beat it but I’ll put those to test later.

Finally, I want to say something positive about this game. So I’ll say that I love this dungeon aesthetically. It’s got a lot of water, and that’s something I actually really like for this game. I have a personal fondness for this game’s water.
Hopefully after this frog there’s not too much dungeon left. I have to assume this is the halfway point so it shouldn’t take too long. I just keep dragging my feet on it.
I’ve been playing Dusklight also, and I accidentally found the clawshot early by jumping down off the first giant gear room onto one of the little platforms that are protected by rock roofs, presumably to stop players from jumping onto them.
This was before I turned the water on so I spent the next hour going from room to room trying to find a small key, since I used the one I needed to turn on the water getting into the clawshot room.
Just finished it again the other day playing via Dusklight. I agree, I have a lot of complaints, but somehow it still hits pretty good. I think it feels a lot more like a direct sequel to Ocarina of Time. If I played them out of order and you told me Wind Waker came out first I wouldn’t believe you.
Well there’s another one that’s way closer to OoT in release date and actually a direct sequel chronologically, and it was already a lot more of a departure from OoT than Wind Waker was IMO.
Wind Waker still had mostly the basic progression of a classic Zelda game (with a bit more optional exploration and the odd sunken triforce quest that felt a bit like padding). Majora’s Mask only technically has dungeons (and only 4 of them) that you just integrate like the rest of the world in your time management plans anyway.
But yeah, agreed that TP was an almost completely straight application of the classic formula in comparaison to both MM and WW.
I always loved this dungeon and its gimmick ! Your post made me feel nostalgic.


