• 0 Posts
  • 17 Comments
Joined 3 years ago
cake
Cake day: September 3rd, 2023

help-circle
  • Well there’s another one that’s way closer to OoT in release date and actually a direct sequel chronologically, and it was already a lot more of a departure from OoT than Wind Waker was IMO.

    Wind Waker still had mostly the basic progression of a classic Zelda game (with a bit more optional exploration and the odd sunken triforce quest that felt a bit like padding). Majora’s Mask only technically has dungeons (and only 4 of them) that you just integrate like the rest of the world in your time management plans anyway.

    But yeah, agreed that TP was an almost completely straight application of the classic formula in comparaison to both MM and WW.


  • This is a later clarification. First tweet just told people it would turn their device into “paperweights”, which is usually synonymous with “bricking” to a lot of people who mod hardware with custom firmware and such. And the original article talked about how it worked by messing with firmware, it was not even clear whether they talked about only the cheating device firmware or the usual PC components it’s connected on.

    Now, with the clarification, it seems the thing they’re doing is way milder than what they hinted at and isn’t even doing anything permanent (I think?)

    Sure, the article should be retitled following the new info though. Leaving it like that is dishonest.


  • Threads’ plan is to implement the ActivityPub protocol, the one the fediverse is based on.

    In theory threads could then be federated with other ActivityPub servers (Mastodon and Lemmy for example).

    In practice, many instance admins saw it as meta’s way to invade that space with their own proprietary bullshit on top of it so they can progressively take control of it. So many decided to block threads as soon as it would be able to federate with their instance.



  • Original F-Zero (and GBA Maximum Velocity to some extent) is kind of an acquired taste, it was kind of a SNES tech demo (from launch, even) and it’s a bit abstract.

    Like there were already 30 racers but only 4 are playable and the rest are identical brown machines, and there are rules just for the 4 main characters (you have to place at least 8th before lap 2, then 4th before lap 3 or you’re eliminated, or something like that).

    The 3D episodes X and GX are awesome, incredibly fluid and with great zero gravity tracks in absurd shapes. X managed that on the N64 by looking rather rough, but speed and chaos from the 30 contestants make up for it IMO. They’re also very fucking hard, especially unlocking everything in GX. Which includes a lot of tracks, new characters and machine parts for the gimmicky but fun custom machine editor. Technically a lot of that extra content are the characters and tracks from AX, GX’s counterpart game on arcade machines.

    3D F-Zero looks a bit like weaponless WipeOut (but still quite aggressive, because you are encouraged to take down your opponents with physical attacks. Especially your current rival on the scoreboard who the UI helpfully highlights).



  • Super Circuit has a lot (all?) of the old Super Mario Kart maps too. They are quite a bit smaller than the new ones, so they added laps on them. I played a lot of MKSC on my original GBA back then.

    Also F-Zero GP Legend. Not the first GBA one (Maximum Velocity, that was very clunky and SNES-like), the one based on the awful American localization of the not that good to begin with F-Zero anime. That shit is almost lost media, except the infamous mega-falcon punch clip from the ending that’s been a meme.

    The story mode of the game was complete shit, but mechanically, the core game was very good, quite fast and feeling more like a flat X/GX than SNES.

    There’s a third GBA F-Zero (Climax) that’s supposedly better, but it only released in Japan and last time I tried it was still kinda hard to emulate.