• funkforager@sh.itjust.works
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      26 days ago

      More possible engines to use are better. I love Godot but unreal is better for other things. Different tools make for different solutions and we get more variety that way.

      Edit: im not saying it couldn’t be a grift, just that it’s nice to have more competitive options than just godot/unity/unreal/rolling your own.

  • Zedstrian@sopuli.xyz
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    26 days ago

    “If you are smart and know how to put a good framework of AI agents to work, you can do the work of ten or fifteen people,” he added.

    Developing it with AI agents not only makes it less secure, but also makes the sought European label highly suspect.

  • NotAnonymousAtAll@feddit.org
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    26 days ago

    “No one is currently making an engine that is fully European-hosted,

    What is ‘European-hosted’ even supposed to mean in the context of a 3d engine? Are we pretending they are all hardcoded to be online-only and running most relevant things server-side?

    built by Europeans,

    Why does that matter specifically for a 3d engine? Security concerns, because for some unexplained reason we need 3D simulations in Defense or logistics? Worries about backdoors in the network layer turning machines into a botnet?

    Whatever it is, it does not matter for any of those who built it originally, the only thing that matters is who controls it. And if you want real full control, there is always Godot; open source with a permissive license. The choice between that and some closed source thing someone cobbled together alone with vibe coding should be pretty obvious.

    and complies with European rules and guidelines,”

    What rules and guidelines could you possibly violate on the engine level?