• 0 Posts
  • 8 Comments
Joined 3 years ago
cake
Cake day: July 26th, 2023

help-circle


  • With NMS, there was also a case of massive overpromising. It’s a fuckup of Sean Murray, which he did learn a lot from, so kudos to him.

    Afaik, what happened is they had certain systems being developed that were planned to be in the game but ultimately got cut. He, on the other hand, was talking to the media as if they were coming. That all was technically not a lie, because at the time they were coming. But if you cut them before release, it sure as hell will result in a massive disappointment. And it sure doesn’t help that they lied about multi-player being in the game after the release.

    Many of the systems did eventually come with updates. Nowadays, it’s pretty much the game they promised.

    It has its issues, but I don’t regret playing it. It was fun, and I still hop on sometimes to check out new expeditions.



  • Personally, I call such studios AA. They are too large to be indies, yet to small to be AAA.

    Expedition 33 creators, for example, would also fall under AA, even though they’re a very young studio.

    Indie, to me, would be a studio of a couple people, of a one single team. Like with the creators of Hollow Knight. So, it’s about internal structure rather than budgets or involvement of publishers.