

That I at least sort of understand, but 1 being easier to support than 0? Neighbour comment might be onto something with the division thing.


That I at least sort of understand, but 1 being easier to support than 0? Neighbour comment might be onto something with the division thing.


I thought it was just an overdramatic way of saying that it’s difficult to change the tax rate, but:
But a compromise has surfaced: the government is now floating the idea of reducing the tax on food to 1%, which could be done in five or six months.
How could you possibly build something this stupid? Maybe we’ll just store the tax rate, as a percentage, minus 1, in 4 bits.
I guess realistically it’s probably something about creating multiple transactions and having one of them be invalid, but wouldn’t that also break when the tax gets rounded to zero?


Yeah this seems right. It’s not comparable to who was excited about computers or even automobiles. It’s comparable to who was excited about offshoring, colonisation, or slavery.
So class war as usual.




I’d rather not use flatpack, but I really should figure out better sandboxing. Not just for games, but for supply chain attacks, etc.
It’s kind of nuts that a game has access to my browser profile and all sorts of other stuff in ~.


We were on a break!


https://en.wikipedia.org/wiki/List_of_U.S._states_by_the_number_of_billionaires
It looks like 7 of them are not just idiots


They’re going to have to generate at least 10 new Ayn Rand novels to feed into the next training data set.


You could have a steam train If you just lay down your tracks You could have an aeroplane flying
If you didn’t park it within range of the drones.
Huh, I hadn’t considered division. I guess that would explain why 0 is harder than 1, at least for tax rate. They must have already been able to handle 0 computed tax e.g. 5円 at 8%.
Have you actually seen a technical discussion about this? I find it fascinating