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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Well, what I am talking about when I’m talking about branching narratives is not really endings. There are tons of games with tons of different endings, especially these types of combinatorial endings where they’re cut together out of various parts that answer individual side quests and whatnot. Many games can technically have hundreds of “different” endings, but they’re not branching narratives.

    I always use Witcher 2 because it is a very rare example of a truly branching storyline. Siding with Roche or siding with Iorveth means getting two completely different experiences. I didn’t really see that in BG3. Imagine if you could join up with the Absolute in Act 2, not kill Ketheric and have a completely different Act 3 where you’re buddies with the trio? That would be a branching story.

    As far as I can tell in BG3 the main story beats just kind of have to happen, and you might get some flavour one way or the other or some fake choices but the story is the story.




  • Ketheric was good, in general I felt like Act 2 was where the game peaked for me. I didn’t really feel like Gortash was all that great of a villain honestly, although part of it may be that he got introduced so late. And Orin was absolute dogwater so that didn’t help the impression of Act 3 for me.

    I feel like they needed a stronger throughline antagonist, even the big brain is introduced very late. Maybe doing something with the Emperor instead of “not all Mind Flayers are evil, actually! Hey, would you like to fuck one?” would have been better for me, I don’t know.

    But I think an Elder Brain is just inherently less compelling as an antagonist than something more human, and I’m not really sure how to get around that.




  • They can dangle the original co-lead designer in front of me all they want, my faith in Hasbro doing something good with this is almost zero. Also David Warner has unfortunately passed, and nobody else could ever deliver a better Irenicus, so I don’t know how they’ll deal with that problem (assuming they want the game fully voiced now). Please don’t let it be AI David Warner acting from the grave. Also please get Jim Cummings back, I believe he’s still working and I don’t want another Matt Mercer Minsc.

    Baldur’s Gate 2 is an amazing game, and in one sense I would want it to reach more players. But I also kind of… don’t want it fucked with. Maybe I’m just grumpy and stuck in the past. A more elegant ruleset than 2E and a more intuitive gameplay style than real-time-with-pause would be great. I just fear that everything else (ie: the parts that actually matter) will suffer.

    But line must go up, I guess. After the success of BG3 it was only a matter of time.


  • I thought the concept of the story was neat, but it had a little too much ludonarrative dissonance for me in the end. Hard to keep up suspension of disbelief that you’re a cop when the game should logically end with the protagonist getting drawn and quartered for committing domestic terrorism.

    But like I said, as a brain-off GTA clone it’s a fine playthrough if you’re in the mood for it. The fighting was pretty fun and the game has good pacing and isn’t too long either, so it doesn’t overstay it’s welcome.






  • They didn’t “put it on Epic”. Sam Lake and the rest of Remedy really really wanted to make the game and were trying to find funding for it for over a decade, but Alan Wake 1 sold poorly and thus nobody else would touch the franchise with a ten foot pole. As part of the deal to fully fund the development, it was made an Epic exclusive. Sam Lake signed the deal with the Devil because it was literally the only way he saw his dream game ever being made.

    I wish it was put on Steam and sold three times as many copies, but I am still incredibly thankful it got made at all. It’s a masterpiece.