Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 14 days agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square27linkfedilinkarrow-up1194arrow-down12
arrow-up1192arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 14 days agomessage-square27linkfedilink
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up34arrow-down1·14 days agoIt’s called art direction. It’s a game if you don’t want to do realistic lighting that’s fine you can do what you want.
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up5·13 days agoBut then they would have to alter the default Unreal 5 lighting settings and that’s is WAY too much work for modern developers.
minus-squarepotoooooooo 🥔@lemmy.worldlinkfedilinkEnglisharrow-up4·13 days agoRealistic lighting is kind of a big Splinter Celling point, though. The original and Chaos Theory blew my mind.
It’s called art direction. It’s a game if you don’t want to do realistic lighting that’s fine you can do what you want.
But then they would have to alter the default Unreal 5 lighting settings and that’s is WAY too much work for modern developers.
Realistic lighting is kind of a big Splinter Celling point, though. The original and Chaos Theory blew my mind.