• ampersandrew@lemmy.world
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    6 days ago

    It’s been a slow but steady transition. PC used to not even be worth big publishers’ time to make a half-assed port, and now over 20 years later, in most cases, it’s 50%+ of their customers and revenue.

    • k0e3@lemmy.ca
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      5 days ago

      Anecdotal account, so please take with a big grain of salt.

      I want to add to support your position: even in Japan, we’re seeing sections dedicated to PC gaming in normie electronics stores. It might not be the dominant platform yet, but it’s definitely gaining mainstream acceptance with Twitch streamers becoming more prominent as well. It’s slow, but it’s happening even in the land of consoles.