CD PROJEKT RED today announced that a third expansion to The Witcher 3: Wild Hunt, one of the most critically acclaimed and best-selling role-playing games of all time, is coming next year. Songs of the
Damn, I REALLY need to finish the third one… I haven’t even finished the base campaign.
It’s not that I don’t like the game, I am fascinated by every part of it, and it’s been installed and updated on my computer for many years…
It’s just so in depth, I do not have the attention span and dedication I used to in optimizing builds for a game. I felt like I was on hard mode if I didn’t use the potions and sword oils and things, but I kept forgetting what to use, and that’s assuming I even had the right stuff on me to begin with…
That’s probably why I keep going back to skyrim more often, it’s combat is more simplified and casual. Which is funny because I always download mods to make the game more like the Witcher and improve combat…
I’ll finish it one day, in my most recent playfhrough I had just gotten to some giant squid creature in a swamp, and kept dying so I just didn’t keep playing anymore.
They actually updated the game with a lot of quality of life stuff. Things like automatic oils when you draw your sword, so you don’t need to constantly dig through menus to reapply it. IIRC that one actually started as a mod, which got so popular CDPR decided to add it as an option directly in the game menu.
That was actually one of my big complaints as well. I don’t think they ever fixed it. My complaint was that you needed to be facing a container to loot it, but Geralt’s regular movement controls felt like steering a sailboat. Even the alternative controls were only a stopgap.
I eventually installed a mod that auto-looted every container within a certain radius. It basically did an invisible ping every second or so, and grabbed the contents for any containers that were close enough. I also had to disable the theft mechanic, because people would get mad when a protected container was auto-looted. But it worked well enough. As a bonus, I didn’t need to get off of Roach to loot herbs/enemies/containers/etc because the radius loot worked even when I was mounted.
It’s okay to play on the easiest difficulty, no shame in that. The story is so worth it! Also, the blood and wine dlc I soo good. It honestly could’ve been a standalone game, so definitely play that one too!
Damn, I REALLY need to finish the third one… I haven’t even finished the base campaign.
It’s not that I don’t like the game, I am fascinated by every part of it, and it’s been installed and updated on my computer for many years…
It’s just so in depth, I do not have the attention span and dedication I used to in optimizing builds for a game. I felt like I was on hard mode if I didn’t use the potions and sword oils and things, but I kept forgetting what to use, and that’s assuming I even had the right stuff on me to begin with…
That’s probably why I keep going back to skyrim more often, it’s combat is more simplified and casual. Which is funny because I always download mods to make the game more like the Witcher and improve combat…
I’ll finish it one day, in my most recent playfhrough I had just gotten to some giant squid creature in a swamp, and kept dying so I just didn’t keep playing anymore.
They actually updated the game with a lot of quality of life stuff. Things like automatic oils when you draw your sword, so you don’t need to constantly dig through menus to reapply it. IIRC that one actually started as a mod, which got so popular CDPR decided to add it as an option directly in the game menu.
Did they improve how picking up loot works? It was so bad I considered it near unplayable without a mod for that.
That was actually one of my big complaints as well. I don’t think they ever fixed it. My complaint was that you needed to be facing a container to loot it, but Geralt’s regular movement controls felt like steering a sailboat. Even the alternative controls were only a stopgap.
I eventually installed a mod that auto-looted every container within a certain radius. It basically did an invisible ping every second or so, and grabbed the contents for any containers that were close enough. I also had to disable the theft mechanic, because people would get mad when a protected container was auto-looted. But it worked well enough. As a bonus, I didn’t need to get off of Roach to loot herbs/enemies/containers/etc because the radius loot worked even when I was mounted.
I actually saw that automatic oil application had been added at some point, that’s a huge bonus!
There’s a few other things I remember having issues with, but they were all minor individually, so they’ve probably been improved on.
I definitely need to give it another try, and this announcement certainly makes me want to pick it up again soon.
It’s okay to play on the easiest difficulty, no shame in that. The story is so worth it! Also, the blood and wine dlc I soo good. It honestly could’ve been a standalone game, so definitely play that one too!
I mostly play on the easiest difficulty in any game, I play games as escapism, if I wanted to be frustrated I’d go talk to relatives.
Exceptions are games I’ve played a bunch.
I’ve heard nothing but high praise about Blood and Wine and am excited to experience it!