Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

  • mastertigurius@lemmy.world
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    2 days ago

    I can’t really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I’m charging at breakneck speed towards the opponents’ goal?

    • NannerBanner@literature.cafe
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      1 day ago

      I don’t know what they did, but in the last year that ‘smooth as butter’ turned to randomly lagging and frame spike.s

    • 9tr6gyp3@lemmy.world
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      2 days ago

      UE3 is already 22 years old. It has been end-of-life for 11 years.

      As someone with 4500+ hours into this game, its time to move on from UE3.

      • Bananskal@nord.pub
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        2 days ago

        From what I understand, it’s a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn’t remotely relevant to the release notes.

        It’s gotta be spaghetti all the way down, I imagine.

    • naught@sh.itjust.works
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      2 days ago

      On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won’t be receiving updates, while the game will.

      • doublah@sopuli.xyz
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        2 days ago

        Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.

    • placebo@lemmy.zip
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      2 days ago

      Is UE5 still being maintained? If not, I can imagine that it’s easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.

      • Visstix@lemmy.world
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        2 days ago

        The problem with UE5 is you get very weird graphics on low settings. I hope they fixed that in 6