I can chime in that for many people like myself there’s a catharsis from playing them. They’re an allegory for life and the struggles in it.
I am not lying when I say that Dark Souls changed my outlook on games as a lifelong gamer.
It’s not without its flaws but there’s something about a game that doesn’t hand you everything you need to succeed and does not get easier when you fail.
“Git Gud” is literally the mantra many of us assume because like life you need to learn to persevere or give up but the game gives you just enough to persevere. There’s a strong parallel with battling depression that this game just gets and gets it pretty much bang on.
And then there’s fans like me who like when magic goes pew pew and big sword with 40 STR go blam.
I just like how active combat and magic system is, as well as stat minmaxing - you can make the games into cakewalks if you learn how they work. Before I found Dark Souls 2 I played Skyrim as a kid because it’s what everyone talked about, and its combat is so dogshit in retrospect.
Meh… it’s no harder than any old snes or Sega games originally designed to suck quarters. I like sekiro and beaten a few soulsborne games but overall the games seem to be more about punishing the player then crafting a good experience. Missing questlines for the most arbitrary reason gets old fast.
Anything by Fromsoft and Soulslikes in general.
Take it back, Armored Core is the best mecha series of all time and nothing even comes close
I can chime in that for many people like myself there’s a catharsis from playing them. They’re an allegory for life and the struggles in it.
I am not lying when I say that Dark Souls changed my outlook on games as a lifelong gamer.
It’s not without its flaws but there’s something about a game that doesn’t hand you everything you need to succeed and does not get easier when you fail.
“Git Gud” is literally the mantra many of us assume because like life you need to learn to persevere or give up but the game gives you just enough to persevere. There’s a strong parallel with battling depression that this game just gets and gets it pretty much bang on.
It’s less a game, and more a work of art.
And then there’s fans like me who like when magic goes pew pew and big sword with 40 STR go blam. I just like how active combat and magic system is, as well as stat minmaxing - you can make the games into cakewalks if you learn how they work. Before I found Dark Souls 2 I played Skyrim as a kid because it’s what everyone talked about, and its combat is so dogshit in retrospect.
Meh… it’s no harder than any old snes or Sega games originally designed to suck quarters. I like sekiro and beaten a few soulsborne games but overall the games seem to be more about punishing the player then crafting a good experience. Missing questlines for the most arbitrary reason gets old fast.