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Joined 3 years ago
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Cake day: July 1st, 2023

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  • Yeah, only idiots think taking dirt (which has been shelled to hell and doesn’t produce anything) is a strategic victory. Dirt doesn’t mean anything. It only matters because it’s a number that can be tracked, and has been in Russia’s favor. Money spent/(GDP + reserves), lives lost/population, and resources lost/production capacity are numbers that dictate your ability to continue fighting. How much dirt you’ve taken hold of doesn’t effect this.







  • For getting powerful, it’s mostly about mods. One important part about modding is realizing there are diminishing returns for adding the same thing. +100% ability strength doubles it. Adding +100% more only increases it by 50% (it’s still adding the same amount, but the total, with the amount added, is increasing less). Different gear will want different stats increased, but you almost never want to go all in into one thing.

    For the story stuff, it doesn’t matter. Your game only has your progress. For the most part, the world state that you see is the same as your progress, not the progress of the game. You can take your time and you won’t miss anything. It isn’t like other MMOs where the world progresses without you.


  • It’s really weird. I played in those early days (there’s a handful of badges available for the game, so most people don’t have one, but I get to be special because there’s an alpha or beta badge), and I really enjoyed it. We had one tileset, and that was enough. Now, I’ll occasionally get the urge to play it again, and there’s so much more, but I’m so much less interested in it. Everything feels less impactful. It’s just too easy now, and there’s no reason to keep going. Back then you needed to progress to survive.

    The community is still as nice as ever though. I’m glad that hasn’t changed. Not many games grow as much as they have and keep that. Studios should really try to examine what they did and try to replicate it. It’s something beyond game design. It must be partially how they communicate (weekly streams, and just very up front about their plans), and also how important that is to them. It’s so important that the community lead was made the game director. What other studio has done that?